New Super Mario Bros. Wii Underground Theme: Piano
Intermediate--Advanced Piano Solos
Composed by Koji Kondo, Shiho Fujii, Ryo Nagamatsu, and Kenta Nagata
Level: Intermediate / Advanced
Item: 00-PS-0015339
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Description
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Additional Details
More about this title
About the Composer: Koji Kondo
Koji Kondo is a legendary video game composer whose work has defined the sound of Nintendo for decades. Beginning with the original Donkey Kong arcade game in 1981, Kondo established himself as a master of compact, memorable melodic writing constrained by early hardware limitations. His work on the Super Mario series set the gold standard for video game music, proving that thematic richness and emotional resonance could thrive within technical constraints. Kento Nagata continues this legacy, bringing contemporary orchestration sensibilities to Nintendo's modern soundtracks while maintaining the melodic clarity and harmonic sophistication Kondo pioneered.
Why we love this
This collection captures 17 themes that pianists actually want to play, each arranged with enough musical substance to hold interest beyond novelty value. The syncopated rhythms and layered textures demand real interpretive choices from intermediate to advanced players, and the variety across themes (battle sequences, environmental pieces, boss encounters) keeps practice sessions engaging. Programming these pieces opens conversations with students about how video game music functions as genuine composition, not filler.
What to expect
Energetic and inventive, with a sense of adventure that shifts between whimsy and intensity depending on the setting. The melodies are immediately memorable yet sophisticated enough to sustain repeated listening and performance, buoyed by rhythmic vitality and harmonic color that feels both retro and contemporary.
Who it's for
Intermediate to advanced pianists who want repertoire beyond the classical canon and appreciate music that connects to their own cultural touchstones. Students often find motivation in learning themes they've heard in gameplay, and this collection legitimizes video game music as worthy study material. Recital pianists and studio teachers looking to expand their program offerings will find immediate audience appeal here.
How to get the most out of it
- Treat the syncopated rhythms as jazz-inflected rather than mechanical; let the swing breathe and settle into the groove rather than rushing through the off-beat accents.
- Balance foreground melodic layers against accompaniment figures by listening critically to which voice carries the game's recognizable theme at any given moment.
- Approach the faster battle sequences with controlled energy; speed without clarity muddles the intricate rhythmic patterns that make these pieces distinctive.
- Use pedal judiciously in the underwater and castle themes, where resonance can blur the harmonic movement; filter your sustain based on the harmonic rhythm rather than instinct.
How to use it
A fun concert ender or lighter moment between classical works, offering students and audiences a shared cultural reference point. Consider pairing a few shorter pieces (Toad House, Invincible Theme) as an opening group in a recital, or devote an entire program to thematic variations across the 17 tracks to demonstrate compositional range within a single game world.
Skills your students will build
- Syncopated rhythm coordination between hands
- Pedal control in varied harmonic contexts
- Layering melodic and accompaniment textures with clear voice hierarchy
- Expressive tempo flexibility while maintaining rhythmic integrity
- Interpretation of thematic material across multiple arrangements and keys