Dr. Mario Chill: Piano
34 Super Mario™ Themes Arranged for Solo Piano
By Koji Kondo, Shiho Fujii, Asuka Ohta, Soyo Oka, Kenta Nagata, Hirokazu Tanaka, and Mahito Yokota
Level: Intermediate / Advanced
Item: 00-PS-0015269
One moment…
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Description
Titles: Super Mario Bros.™ Ground Background Music * Super Mario Bros.™ Underground Background Music * Super Mario Bros.™ Underwater Background Music * Super Mario Bros.™ Castle Background Music * Super Mario Bros.™ Invincible Background Music * Super Mario Bros.™: The Lost Levels Ending * Super Mario Bros.™ 3 Map 1 * Super Mario Bros.™ 3 Ground Background Music * Super Mario Bros.™ 3 Boss of the Fortress * Super Mario Bros.™ 3 Skyship Background Music * Super Mario World™ Title * Super Mario World™ Castle Background Music * Dr. Mario™ Chill * Dr. Mario™ Title Background Music * Super Mario Kart™ Mario Circuit * Super Mario World™ 2 Yoshi's Island™ Athletic * Super Mario World™ 2 Yoshi's Island™ Ground Background Music * Super Mario 64™ Main Theme * Super Mario 64™ Water Land * Mario Kart™ 64 Circuit * Super Mario Sunshine™ Dolpic Town * New Super Mario Bros.™ Title * New Super Mario Bros.™ Giant Background Music * New Super Mario Bros.™ Battle Background Music 2 * New Super Mario Bros.™ Battle Background Music 1 * Super Mario Galaxy™ Ending Staff Credit Roll * Mario Kart™ Wii™ Rainbow Road * New Super Mario Bros.™ Wii™ Ground Background Music * New Super Mario Bros.™ Wii™ Underwater Background Music * New Super Mario Bros.™ Wii™ Desert Background Music * Super Mario Bros.™ Time Up Warning Fanfare * Super Mario Bros.™ Course Clear Fanfare * Super Mario Bros.™ World Clear Fanfare * Super Mario Bros.™ Power Down, Game Over.
"Best in Show" Award at Winter NAMM 2012 presented by Music Inc. magazine.
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More about this title
About the Composer: Hirokazu Tanaka
Hirokazu Tanaka composed the original soundtracks for some of Nintendo's most iconic games, including the Dr. Mario and Super Mario series. His melodies became synonymous with a generation of gaming, instantly recognizable across continents and decades. Tanaka's work demonstrates how memorable, singable themes can thrive within the technical constraints of early video game sound design, creating music that translates beautifully to acoustic instruments.
Why we love this
These transcriptions capture the infectious joy of some of gaming's most celebrated themes without sacrificing musicality or intermediate-advanced technique. Your students will practice with genuine enthusiasm when they recognize every melody, and audiences will connect immediately to music they've loved since childhood. The collection spans two and a half decades of Nintendo soundtracks, giving you 34 pieces that work equally well in recitals, casual gatherings, or as motivation for reluctant pianists.
What to expect
Nostalgic yet alive. These melodies carry the unmistakable brightness and optimism of their original contexts, now translated into fuller harmonic language for the piano. There's permission here to enjoy music that's joyful, unpretentious, and genuinely fun to play.
Who it's for
Intermediate to advanced pianists who want to play repertoire that feels both familiar and rewarding. Whether you're teaching students who grew up with these games or introducing adult learners to Nintendo's musical legacy, these transcriptions offer immediate gratification paired with genuine technical challenges.
How to get the most out of it
- Balance rhythmic clarity with lyrical phrasing in the slower, more contemplative pieces like 'Dr. Mario™ Chill' and 'Super Mario World™ Castle Background Music.' These melodies reward singing through the line rather than playing mechanically.
- Lean into the character of each game's world. The 'Underwater Background Music' needs a floaty, impressionistic quality; the 'Castle Background Music' calls for something more majestic and grounded.
- Use the game graphics on each page as performance cues. They're not decoration; they evoke the tempo, mood, and energy each piece should convey.
- Lock in consistent tempo through repeated sections, especially in pieces that loop in the original games. Small tempo fluctuations will make familiar melodies feel off to listeners who know them well.
How to use it
Scatter single pieces throughout a recital program to punctuate heavier classical work with moments of collective recognition and levity. Alternatively, program several consecutive pieces as a 'Video Game Favorites' set that appeals to family audiences and younger listeners. These transcriptions also work beautifully as casual performance pieces in studio recitals where students can play for friends and family without the pressure of 'serious' repertoire.
Skills your students will build
- Reading and maintaining consistent tempo through repeated melodic sections
- Balancing melody and accompaniment across both hands
- Interpreting character and mood through tempo and dynamic choices
- Building confidence and musicianship through repertoire with immediate emotional connection
- Sight-reading facility with intermediate-advanced keyboard patterns