Super Mario 64 Water Land: Easy Piano
34 Super Mario™ Themes Arranged for Easy Piano
By Koji Kondo, Shiho Fujii, Asuka Ohta, Soyo Oka, Kenta Nagata, Hirokazu Tanaka, and Mahito Yokota
Level: Easy Piano
Item: 00-PS-0015373
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Description
Titles: Super Mario Bros.™ Ground Background Music * Super Mario Bros.™ Underground Background Music * Super Mario Bros.™ Underwater Background Music * Super Mario Bros.™ Castle Background Music * Super Mario Bros.™ Invincible Background Music * Super Mario Bros.™: The Lost Levels Ending * Super Mario Bros.™ 3 Map 1 * Super Mario Bros.™ 3 Ground Background Music * Super Mario Bros.™ 3 Boss of the Fortress * Super Mario Bros.™ 3 Skyship Background Music * Super Mario World™ Title * Super Mario World™ Castle Background Music * Dr. Mario™ Chill * Dr. Mario™ Title Background Music * Super Mario Kart™ Mario Circuit * Super Mario World™ 2 Yoshi's Island™ Athletic * Super Mario World™ 2 Yoshi's Island™ Ground Background Music * Super Mario 64™ Main Theme * Super Mario 64™ Water Land * Mario Kart™ 64 Circuit * Super Mario Sunshine™ Dolpic Town * New Super Mario Bros.™ Title * New Super Mario Bros.™ Giant Background Music * New Super Mario Bros.™ Battle Background Music 2 * New Super Mario Bros.™ Battle Background Music 1 * Super Mario Galaxy™ Ending Staff Credit Roll * Mario Kart™ Wii™ Rainbow Road * New Super Mario Bros.™ Wii™ Ground Background Music * New Super Mario Bros.™ Wii™ Underwater Background Music * New Super Mario Bros.™ Wii™ Desert Background Music * Super Mario Bros.™ Time Up Warning Fanfare * Super Mario Bros.™ Course Clear Fanfare * Super Mario Bros.™ World Clear Fanfare * Super Mario Bros.™ Power Down, Game Over.
"Best in Show" Award at Winter NAMM 2012 presented by Music Inc. magazine.
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More about this title
About the Composer: Koji Kondo
Koji Kondo stands as one of the most influential video game composers in history, having shaped the sonic identity of Nintendo's flagship franchises since the 1980s. His work on the Super Mario series established a compositional voice that balances melodic clarity, harmonic sophistication, and remarkable memorability within the constraints of early gaming hardware. Kondo's ability to craft themes that remain instantly recognizable across generations of players demonstrates a deep understanding of how melody and simplicity can create lasting emotional resonance in interactive media.
Why we love this
These arrangements honor Kondo's original melodies while making them genuinely playable for developing pianists. The collection spans decades of Nintendo history, giving students immediate access to music they actually know and love, which transforms practice from obligation into pleasure. You'll find the writing clean and idiomatic for the piano, with memorable hooks intact and just enough harmonic context to keep things interesting.
What to expect
These pieces capture the playfulness, adventure, and occasional wistfulness of the Mario games themselves. You'll move between the bright, bouncy energy of ground themes and the darker, dreamlike quality of underwater stages, all rendered with the kind of directness and charm that made these games so enduring.
Who it's for
Students at the easy piano level who need repertoire that motivates them to practice, as well as pianists of all ages discovering that video game music offers legitimate musical substance. This collection works beautifully for recitals, casual performances for family and friends, or simply as a joyful break from traditional method book fare.
How to get the most out of it
- Lean into the rhythmic precision of these pieces; the original video game context means the melodies were designed with tight timing in mind. Even at this easy level, clarity of rhythm will make the themes shine.
- Balance the main melody against accompaniment by shaping dynamics subtly. These pieces work best when the listener hears the tune clearly, but unnecessary dynamic swells will clutter the effect.
- Connect repeated sections with intention rather than playing them by rote. Small variations in touch or tempo flexibility can prevent "video game loop" fatigue and keep audiences engaged.
How to use it
Weave individual pieces into student recitals to appeal to audiences beyond typical classical concert attendees. You might also program a cluster of them on a concert to create a thematic "video game" segment, or use them strategically throughout the year as technique-building pieces that feel less like work and more like play.
Skills your students will build
- Reading and executing straightforward rhythmic patterns with accuracy
- Maintaining steady tempo and metric clarity in repeated sections
- Balancing melody and accompaniment to highlight the main theme
- Executing clean hand position and finger independence across the keyboard
- Interpreting sheet music that pairs musical notation with visual game imagery