New Super Mario Bros. Battle Background Music 2: Easy Piano
34 Super Mario™ Themes Arranged for Easy Piano
By Koji Kondo, Shiho Fujii, Asuka Ohta, Soyo Oka, Kenta Nagata, Hirokazu Tanaka, and Mahito Yokota
Level: Easy Piano
Item: 00-PS-0015379
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Description
Titles: Super Mario Bros.™ Ground Background Music * Super Mario Bros.™ Underground Background Music * Super Mario Bros.™ Underwater Background Music * Super Mario Bros.™ Castle Background Music * Super Mario Bros.™ Invincible Background Music * Super Mario Bros.™: The Lost Levels Ending * Super Mario Bros.™ 3 Map 1 * Super Mario Bros.™ 3 Ground Background Music * Super Mario Bros.™ 3 Boss of the Fortress * Super Mario Bros.™ 3 Skyship Background Music * Super Mario World™ Title * Super Mario World™ Castle Background Music * Dr. Mario™ Chill * Dr. Mario™ Title Background Music * Super Mario Kart™ Mario Circuit * Super Mario World™ 2 Yoshi's Island™ Athletic * Super Mario World™ 2 Yoshi's Island™ Ground Background Music * Super Mario 64™ Main Theme * Super Mario 64™ Water Land * Mario Kart™ 64 Circuit * Super Mario Sunshine™ Dolpic Town * New Super Mario Bros.™ Title * New Super Mario Bros.™ Giant Background Music * New Super Mario Bros.™ Battle Background Music 2 * New Super Mario Bros.™ Battle Background Music 1 * Super Mario Galaxy™ Ending Staff Credit Roll * Mario Kart™ Wii™ Rainbow Road * New Super Mario Bros.™ Wii™ Ground Background Music * New Super Mario Bros.™ Wii™ Underwater Background Music * New Super Mario Bros.™ Wii™ Desert Background Music * Super Mario Bros.™ Time Up Warning Fanfare * Super Mario Bros.™ Course Clear Fanfare * Super Mario Bros.™ World Clear Fanfare * Super Mario Bros.™ Power Down, Game Over.
"Best in Show" Award at Winter NAMM 2012 presented by Music Inc. magazine.
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More about this title
About the Composer: Asuka Ohta
Asuka Ohta is a video game composer whose work has shaped the sonic identity of Nintendo's most iconic franchises. Her compositions for the Super Mario series, Dr. Mario, and related titles demonstrate a gift for melody that transcends the technical limitations of early gaming hardware to create instantly memorable themes.
Ohta's approach to game music prioritizes clarity and singability, qualities that make her work particularly valuable in music education. Her melodies sit naturally under the hands and reward careful listening, making them ideal for pianists building their repertoire.
Why we love this
This collection meets students where they actually are: excited about music they recognize and love. The 34 pieces span decades of gaming history, so there's something for every age and attention span. The Easy Piano arrangements preserve the character of the originals while staying accessible, which means students progress musically without feeling like they're playing "simplified" versions of "real" music.
What to expect
These pieces carry the nostalgia and joy of gaming moments frozen in time. Some themes bounce with optimism and adventure; others shimmer with mystery or tension. Each arrangement invites the pianist into a world of primary colors and pixelated landscapes, made vivid through melody and rhythm rather than complex harmony.
Who it's for
Young pianists who want to play music they actually hear and love will find instant gratification here. Teachers will appreciate how these arrangements motivate practice and engagement, especially with students who haven't yet connected classical repertoire to their own musical interests. Adult learners and hobbyists will enjoy playing through a collection that balances accessibility with genuine musical substance.
How to get the most out of it
- Maintain steady tempo even during the busier passages; these themes were designed to loop, so rhythmic consistency matters more than expressive flexibility.
- Let the game graphics on each page anchor your interpretation. The underwater theme should feel floaty; the castle theme, imposing. Visual context deepens musicality.
- Balance melody and accompaniment carefully so the tune sings over the supporting figures, just as it does in the games.
- Practice the hand position shifts required in longer pieces; many themes use a narrow range that moves between treble and middle registers.
How to use it
A recital featuring two or three pieces from this book creates a fun interlude in a classical program, bridging the gap between formal concert music and student interest. For school assemblies or informal performances, these recognizable themes engage audiences instantly. Use individual pieces as sight-reading exercises or quick technical drills tailored to student interests.
Skills your students will build
- Reading steady accompaniment patterns in the left hand while tracking melody in the right
- Maintaining consistent tempo in repeated sections and theme variations
- Managing hand position shifts across multiple octaves
- Interpreting melody with clarity and presence over background figures
- Recognizing and playing iconic melodic shapes from video game music