New Super Mario Bros. Giant Background Music: Easy Piano
34 Super Mario™ Themes Arranged for Easy Piano
By Koji Kondo, Shiho Fujii, Asuka Ohta, Soyo Oka, Kenta Nagata, Hirokazu Tanaka, and Mahito Yokota
Level: Easy Piano
Item: 00-PS-0015377
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Description
Titles: Super Mario Bros.™ Ground Background Music * Super Mario Bros.™ Underground Background Music * Super Mario Bros.™ Underwater Background Music * Super Mario Bros.™ Castle Background Music * Super Mario Bros.™ Invincible Background Music * Super Mario Bros.™: The Lost Levels Ending * Super Mario Bros.™ 3 Map 1 * Super Mario Bros.™ 3 Ground Background Music * Super Mario Bros.™ 3 Boss of the Fortress * Super Mario Bros.™ 3 Skyship Background Music * Super Mario World™ Title * Super Mario World™ Castle Background Music * Dr. Mario™ Chill * Dr. Mario™ Title Background Music * Super Mario Kart™ Mario Circuit * Super Mario World™ 2 Yoshi's Island™ Athletic * Super Mario World™ 2 Yoshi's Island™ Ground Background Music * Super Mario 64™ Main Theme * Super Mario 64™ Water Land * Mario Kart™ 64 Circuit * Super Mario Sunshine™ Dolpic Town * New Super Mario Bros.™ Title * New Super Mario Bros.™ Giant Background Music * New Super Mario Bros.™ Battle Background Music 2 * New Super Mario Bros.™ Battle Background Music 1 * Super Mario Galaxy™ Ending Staff Credit Roll * Mario Kart™ Wii™ Rainbow Road * New Super Mario Bros.™ Wii™ Ground Background Music * New Super Mario Bros.™ Wii™ Underwater Background Music * New Super Mario Bros.™ Wii™ Desert Background Music * Super Mario Bros.™ Time Up Warning Fanfare * Super Mario Bros.™ Course Clear Fanfare * Super Mario Bros.™ World Clear Fanfare * Super Mario Bros.™ Power Down, Game Over.
"Best in Show" Award at Winter NAMM 2012 presented by Music Inc. magazine.
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More about this title
About the Composer: Asuka Ohta
Asuka Ohta has shaped the sonic identity of Nintendo's most beloved franchises, composing music that defines entire gaming generations. Her work spans the Super Mario series, Dr. Mario, and other Nintendo properties, creating melodies so instantly recognizable that they transcend the games themselves and become part of popular culture.
Ohta's approach to game music composition balances accessibility with sophistication. Her themes are memorable enough for casual listeners to hum after a single hearing, yet they hold up under repeated listening and instrumental reinterpretation. For music educators, her compositions demonstrate how strong melodic writing and harmonic clarity can create music that engages audiences of all ages and musical backgrounds.
Why we love this
These 34 pieces give pianists instant connection to music they already know and love, which builds confidence and motivation in ways most method books cannot. The easy arrangements preserve the essential character of each theme while removing technical barriers, making them accessible to students in their first year or two of piano study. Programming these pieces delights audiences regardless of age, and having official sheet music from Alfred means you're offering students repertoire with genuine cultural weight.
What to expect
Opening this book feels like stepping into a time capsule of joy. Each page brings back the simple, urgent energy of running through a level, collecting coins, and solving puzzles; the music captures that sense of adventure and lighthearted triumph without overwhelming the player with technical demands. Whether you're playing the cheerful underground theme or the dramatic castle music, every piece carries the unmistakable spirit of a world you've known since childhood.
Who it's for
This collection is perfect for early-level pianists (typically ages 7 and up, or students in their first 1-2 years of study) who want to play music they recognize and enjoy. Teachers use it to engage students who might be losing interest in traditional method books, as well as to build confidence through immediate success. Pianists of all ages return to these pieces for recital performances and casual playing, since the melodies are universally beloved.
How to get the most out of it
- Keep the tempo steady and light in the ground and grass-level themes; these pieces benefit from a bouncy, almost bouncing character rather than strict metronomic precision.
- Balance melody and accompaniment carefully in passages where both hands carry musical material; the accompaniment patterns support the tune but should not overshadow it.
- Pay attention to any dynamic markings or tempo changes indicated in the score, as they often correspond to important moments in the game that define the piece's character.
- Let repetitive sections shine through subtle variations in touch and tone color rather than playing them identically each time; small changes in articulation keep familiar melodies fresh.
How to use it
These pieces are natural choices for end-of-year studio recitals, school performances, or casual home concerts where pleasing and entertaining an audience matters more than showcasing advanced technique. Mix them throughout your studio's year as reward pieces after completing method book units, or use them as motivation at the start of lessons. Group several together for a thematic "Video Game Favorites" concert slot, since the collection's breadth makes it easy to program pieces in succession while maintaining audience interest.
Skills your students will build
- Reading and performing easy-level notation across both treble and bass clefs
- Maintaining steady tempo and rhythm in repeated accompaniment patterns
- Balancing melody and accompaniment with appropriate dynamic control
- Recognizing and executing basic articulation (legato, staccato, accents) as marked in the score
- Building performance confidence through repertoire with immediate emotional connection
- Understanding how simple, memorable melodies form the foundation of effective musical communication