Video Games Live -- Part 2 Cover Image

Video Games Live -- Part 2: Concert Band Conductor Score

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Video Games Live -- Part 2 Cover Image

Video Games Live -- Part 2: Concert Band Conductor Score

Featuring: One Winged Angel (from Final Fantasy VII) / Myst III Main Theme (from Exile) / Bounty Hunter Theme (from Advent Rising Suite)

Arr. Ralph Ford

Grade: 3 (Medium Easy)

Item: 00-29619S

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Description
Video game music continues to explode into a global concert tour attended by hundreds of thousands of gamers. The intricacies and nuances of the music is as enhanced as the games themselves have become. Ralph Ford's second suite in three movements offers serious music in the popular venue for your concert band. The movements include music from "One Winged Angel," "Myst III" and "Bounty Hunter." Be sure to check out Video Games Live, Part I (26757) to have a whole Video Games Live concert of your own. (7:31)

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Additional Details
Series: Pop Concert Band
Publisher: Alfred Music
Page Count: 44
UPC: 038081331706
SKU: 00-29619S

More about this title

About the Arranger: Ralph Ford

Ralph Ford

Ralph Ford brings three decades of professional experience across composition, arranging, and conducting to his work with concert and marching ensembles. His career spans university teaching, media production, and broadcast work, culminating in an extensive catalog of over 250 published titles for orchestras, concert bands, jazz ensembles, and marching units performed worldwide by school, community, military, and professional groups.

Ford's arranging career began at fifteen and deepened during his undergraduate years at Troy State University, where he directed the jazz ensemble and served as staff arranger for the band program. He earned his Master of Science degree while teaching full-time on the faculty, and has since worked as an exclusive composer and arranger for Alfred Music's Belwin division in Los Angeles, establishing himself as a frequently commissioned voice in music education and performance.

Why we love this

Ford captures the cinematic sweep and melodic power of these iconic video game scores without demanding virtuosic technique from your ensemble. At Grade 3, the writing serves the source material faithfully while keeping focus on musicality and phrasing rather than technical gymnastics, making this suite genuinely rewarding for developing bands who want to sound polished and intentional.

What to expect

The writing honors the orchestral ambition of modern video game composition while remaining accessible to intermediate players. You encounter sweeping melodic gestures, moments of quiet introspection, and rhythmically energized passages that feel current and engaging rather than simplified or condescending.

Who it's for

This score serves concert bands at the Grade 3 level who want substantial repertoire with real musical substance and contemporary appeal. Conductors programming a video game music concert will find this part of a cohesive two-part suite, while any director seeking to engage students through music they recognize and care about will find immediate value here.

How to get the most out of it

  • Balance the soloistic moments carefully across your sections; these melodies carry the emotional weight of their original game contexts, and clarity in the middle voices matters as much as the featured lines.
  • Establish steady, confident tempos in each movement before sectional rehearsals begin. Video game music often relies on rhythmic drive, and precision here shapes how students hear and execute their parts.
  • Listen to the original game soundtracks alongside your rehearsals. Hearing the source material helps students understand phrasing, articulation choices, and why certain moments demand particular weight or delicacy.

How to use it

Program this as a featured concert piece alongside other contemporary light concert repertoire, or use both parts of the Video Games Live suite to build an entire thematic concert that draws audiences who might not otherwise attend band performances. The 7:31 runtime and Grade 3 level make it ideally suited for mid-year concerts when your ensemble has developed technical confidence but still benefits from music that prioritizes musical storytelling over orchestrational complexity.

Skills your students will build

  • Legato phrasing across sustained melodic lines
  • Balance and blend in heterophonic textures (multiple instruments voicing similar material)
  • Interpretation of film-scoring conventions (dynamic shape, rhythmic precision, ensemble cohesion)
  • Reading and executing articulation markings in stylistically appropriate ways

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