Video Games Live -- Part 2 Cover Image

Video Games Live -- Part 2: Concert Band Conductor Score & Parts

$87.00 USD
Sale price  $87.00 USD Regular price 
Skip to product information
Video Games Live -- Part 2 Cover Image

Video Games Live -- Part 2: Concert Band Conductor Score & Parts

Featuring: One Winged Angel (from Final Fantasy VII) / Myst III Main Theme (from Exile) / Bounty Hunter Theme (from Advent Rising Suite)

Arr. Ralph Ford

Grade: 3 (Medium Easy)

Item: 00-29619

$87.00
Shipped

One moment…

Description
Video game music continues to explode into a global concert tour attended by hundreds of thousands of gamers. The intricacies and nuances of the music is as enhanced as the games themselves have become. Ralph Ford's second suite in three movements offers serious music in the popular venue for your concert band. The movements include music from "One Winged Angel," "Myst III" and "Bounty Hunter." Be sure to check out Video Games Live, Part I (26757) to have a whole Video Games Live concert of your own. (7:31)

Video Games Live -- Part 2: Concert Band Conductor Score & Parts isn't in MakeMusic Cloud just yet...but it could be. Let us know you'd like to see it, and you'll help shape what comes next. In the meantime, start a free trial and dive into thousands of interactive titles your students can play along with today.

Sample Pages

Sample Audio
0:00
0:00
Sample Video
Additional Details
Series: Pop Concert Band
Publisher: Alfred Music
Page Count: 272
UPC: 038081331690
SKU: 00-29619

More about this title

About the Arranger: Ralph Ford

Ralph Ford

Ralph Ford brings three decades of professional experience to his work as composer and arranger, having shaped music across university, media, and broadcast contexts. Since 1986, he has held faculty positions teaching orchestration, arranging, theory, and applied studies while building an output of over 250 published titles for orchestra, concert band, jazz ensemble, and marching band. His arrangements for Belwin/Alfred Music span genres from classical to contemporary, and his work extends into television, radio, and advertising production, where he has received international recognition for his sonic design.

Why we love this

Ford captures what makes video game soundtracks musically compelling without oversimplifying the idiom. His three-movement arc respects the source material while giving concert band players genuine substance to wrestle with, creating an arrangement that feels neither patronizing nor inaccessible for Grade 3 ensembles.

What to expect

Ford's orchestration brings vivid energy and cinematic sweep to the concert stage. The suite moves fluidly between reflective, atmospheric moments and driving rhythmic passages that capture the gaming experience in purely acoustic terms.

Who it's for

Concert bands at the upper-middle school or high school level that want to program contemporary, recognizable music without sacrificing musicianship. This is ideal for ensembles seeking to engage audiences and students who grew up with these game soundtracks, while maintaining artistic credibility.

How to get the most out of it

  • Balance the harmonic complexity carefully in the transitions between movements; Ford layers textures that can muddy quickly if sections aren't listening actively to adjacent parts.
  • The rhythmic precision matters enormously with video game source material. Lock the ensemble on articulation choices early and maintain that clarity through rehearsals so the music doesn't lag.
  • Invest rehearsal time in the melodic lines of the featured woodwinds and brass; these arrangements shine when soloists commit to the character of each game's original themes.

How to use it

Pair this with Part I to create a thematic video game concert, or use individual movements as standalone pieces for pops concerts and community performances. The contemporary material and strong audience recognition make this especially effective for spring concerts or family-oriented events where you want to bridge classical and popular music.

Skills your students will build

  • Balancing composite rhythms across multiple instrumental families
  • Sustaining ensemble blend through chromatic harmonic movement
  • Executing articulation patterns that define video game music idiom
  • Responding to cinematic dynamic and tempo changes within movements
  • Interpreting stylistic nuance in contemporary popular music arrangements

You May Also Like