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Gotta Have Games: Book

$24.99 USD
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Gotta Have Games Cover Image

Gotta Have Games: Book

25 Creative Competitions for the Music Classroom

By Greg Foreman and Valeaira Luppens

Grade: 2--8

Item: 00-46834

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Description
Refresh your general music classes with this collection of 25 games including relay races, memorization tasks, one-on-one competitions, board games, and more for elementary and middle school students. Taken from the classrooms of two veteran general music teachers, these clever activities are designed to be integrated into your existing curriculum to reinforce and review the musical concepts you're already teaching. Each game includes clear student learning targets, complete instructions for game assembly and play, and reproducible templates for easy use. Recommended for grades 2--8.

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Additional Details
Publisher: Alfred Music
Page Count: 68
ISBN10: 1-4706-4001-5
ISBN13: 978-1-4706-4001-9
UPC: 038081537092
SKU: 00-46834

More about this title

Why we love this

These games come from actual classroom experience, not theory. Foreman and Luppens understood what keeps students engaged while reinforcing real musical concepts, and they've removed the guesswork by providing reproducible templates and clear assembly instructions so you can implement them immediately.

What to expect

The energy of students competing with purpose. These aren't time-fillers; they're targeted reviews that keep students moving, thinking, and laughing while they lock in fundamental concepts.

Who it's for

General music teachers in grades 2–8 who want to break up direct instruction with structured, intentional play. Homeschool instructors teaching music fundamentals will also find these approachable and ready to use.

How to get the most out of it

  • Read through the assembly instructions before class and gather materials the day before. Some games need templates copied or components cut out, and rushing this step creates management chaos.
  • Start with relay races and one-on-one competitions early in the year to establish behavioral expectations around turn-taking and fair play. These simpler formats teach classroom game protocol before you move to board games.
  • Use the student learning targets printed with each game to make the connection explicit. Tell students upfront what they're reinforcing, not just that they're playing a game.
  • Pair games strategically with your current unit. A memorization task works best right after you've introduced the concept; a relay race works better after students have had time to practice.

How to use it

Weave these games throughout the year as review stations during unit wrap-ups. A relay race works well after teaching a concept; a memorization game fits naturally before an assessment; board games occupy a class period when you need flexible, self-directed practice.

Skills your students will build

  • Reinforcing music literacy concepts through applied practice
  • Collaborative learning and peer interaction
  • Musical memory and recall
  • Competitive engagement with curricular content
  • Flexible application of rhythm, pitch, and notation skills across varied contexts

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